/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#ifndef SKILLDATA_H
#define SKILLDATA_H

#include "TopDataStruct.h"

class SkillLevelData;

class SkillData : public TopDataStruct<SkillLevelData>, public DataStruct {
private:
	int reqskill,reqskilllevel;
	int skilltype;

public:
	SkillData(int id){
		this->id = id;
		reqskill = 0;
		reqskilllevel = 0;
		skilltype = 0;
	}
	void setReqSkill(int skill)
	{
		this->reqskill = skill;
	}
	int getReqSkill()
	{
		return this->reqskill;
	}
	void setReqSkillLevel(int level)
	{
		this->reqskilllevel = level;
	}
	int getReqSkillLevel()
	{
		return this->reqskilllevel;
	}
	void setSkillType(int skilltype)
	{
		this->skilltype = skilltype;
	}
	int getSkillType()
	{
		return this->skilltype;
	}

};


#endif
